Friday, April 17, 2009

Bergamont kicks ass

Man I was so inspired by Emma's ass whupping session that I had to crank out a pic of her character. Nastiness personified.

First game

Just finished our first lunchtime session of Shadowrun and it was AWESOME! The Shadowrunlite rules ran wonderfully and every body really got their characters. Our own Emma Coats was even able to beat her dice curse and kick some major ass!
It started off as all good games do in a bar. As the players were taking some time to get in a little R&R at the local faux divebar, the Nosedive, a prominent local Fixer named Warlock decides to pay a visit. Warlock has a rep for being a solid Fixer with great connections who actually looks out for his runners. Chase, who's running the 'dive, tell Bergamont to make sure no one disturbs the Fixer. But before the Adept can make that happen, the bar is overrun by Gangers in leathers and fezes. The Braineaters, a tech fetish gang rushes the door and make a bee line for Warlock's table. Bergamont, Cole and Turk make short work of the gang and Chase manages to get things under control. Warlock, impressed thanks the group and leaves his card. Looks like they just might have a future in the Shadows.

Thursday, April 16, 2009

I love Shadowrun

It really gets the creative juices flowing. The character sketches have begun. My interpretation of Turk.

Wednesday, April 15, 2009

The Runners

I've been fiddling with the Shadowrun system a lot lately. I think 4th ed is a step in the right direction, but personally I feel it needs to be pared down and some of the classic elements could be folded back in. While trolling a few gaming forums, I came across the Microlite d20 system which is basically D&D boiled down to it's essence. Well I loved it. I also came across a Storyteller version as well (Vampire the Masquerade, Mage, etc.) So I immediately thought, "Wait. I can do a Microlite version of Shadowrun!" Well I whipped it up and these characters reflect what I came up with. It's still in playtest right now, but I'm liking it a lot already. I let you know how it all goes.

For now, check out the crew!

Chase
Human Face

ATTRIBUTES
BOD 3
DEX 4
MND 3
CHA 5
WIL 3
REA 8
INI 7+1d6
ESS: 5
EDG 4 (human)

SKILLS
Communication 5
Combat 2
Perception 2
Vehicles 2
Subterfuge 1

Cyberware
Datajack
Cybereyes with Thermal vision, smartlink (+2 shooting) and image link

GEAR
Light Pistol (smartlinked)
50 regular rounds
Armor Jacket
Pocket Assistant
Yahmaha Rapier

SPECIAL
Connections

Chase is the defacto leader of the group. A former Corporate demo tech for Ares Macrotechnologies he was burned by a rival and is now forced to make his bread and butter in the Shadows.

Bergamont
Human Physical Adept

BOD 3 (4)
DEX 4
MND 3
WIL 3
CHA 2
MAG 3
REA: 7
INI: 7+ 2d6
ESS: 6
EDG: 4 (Human)

SKILLS
Athletics 3
Combat 3 (4)
Subterfuge 2
Perception 1
Vehicles 2

ADEPT ABILITIES
+1 Phy
+1 Combat
Increase Reflexes +1D6 initiative

GEAR
Telescoping baton
Machine Pistol (laser sight)
50 APDS rounds
Armor Vest 6/4

A former Feral, Bergamont was taken from the streets and trained to be a "pit dog". He showed much more potential and was trained to be a "guard dog". While on duty his "master" was kidnapped and Bergamont was unable to stop it. He now searches for the people responsible.

Turk
Troll Merc

ATTRIBUTES
BOD 7
DEX 4
MND 2
WILL 3
CHA 2
REA 7
INI 7 + 2D6
ESS 6
EDGE 2

SKILLS
Combat 4
Perception 2
Subterfuge 1
Vehicles 2
Athletics 3

CYBERWARE
Smartlink (+2 die shooting)
Wired 1 (+1D6 INI)

GEAR
Heavy Pistol (smartlinked)
50 regular rounds
Assault Rifle (smartlinked)
100 APDS round
Armor Vest 6/4

Stash
Light Machine Gun (smartlink, recoil comp 3)
100 explosive rounds
Full Body Armor (10/8)
2 frag grenades
2 flash bang grenades

Turk is the awakened Mickey Rourke. A burned out old soldier who has just about given up on the world. But something has changed recently in his life that leads him back into the Shadows for work.

Cole
Elf Shaman (dog totem)

ATTRIBUTES
BOD 2
DEX 3
MND 3
WIL 3
CHA 4
MAG 4
REA: 6
INI: 6 +1d6
ESS 6
EDG 2

SKILLS
Sorcery 5
Combat 1
Knowledge 2
Subterfuge 1
Perception 2
Communication 1

SPELLS
Manabolt
Invisibility
Heal
Armor
Inc. Reflexes

GEAR
Light Pistol (laser sight)
50 regular rounds
Armor Jacket
Combat Spell fetish

Dog approached Cole when he was very young and lead him onto the path of magic. Cole is very active politically in his neighborhood and is involved with several local programs. He secretly runs to fund many of these programs.

That's all of them for now. Depending on how the playtest goes I'll may be running Shadowrun lite from now on!

Monday, April 13, 2009

Simple Shadowhack sheets

So I decided to put together a simpler sheet for my team of newbies. It's got all the same slots at the last sheet, except without all the skills listed. It works. Here, take it.

Next post. The Runners.

Friday, April 10, 2009

Gaming micro sessions

So time is definitely an issue now that I'm a new dad (loving it!). So as a way of getting my gaming fix in, I'm going to run a one hour weekly lunchtime game. It's going to be Shadowrun. It's going to be a small group. And it's going to be a blast.

Wednesday, April 8, 2009

SHADOWHACK! Character sheets

I put this sheet together in anticipation for the Shadowrun game. Obviously I favor the 3rd edition character sheets.


Look for characters to be posted soon.

Friday, April 3, 2009

SHADOWHACK!

UPDATE:
Sorry but I had to take SRlite down. I changed providers and I haven't gotten around to reposting the work. I'll also say that after taking a look at the work I did, there are a good number of holes in it. So rather than frustrate anyone, or leave bad work up I'd rather revisit the rules when I get more of a chance.
 ___________________________________________

So this is what I do. I'm always on the prowl for the perfect system. It has to be a blend of speed, intuitiveness, and believability (screw reality). Right now Savage Worlds wears the crown. It's my default go to game because I can get it to run whatever I need it to. If I wanted to, I could convert every single gaming module I own into a SW version (and I have a lot of modules!)
But I digress, I have put together a set of house rules for my upcoming Shadowrun game. It's a 3rd edition/4th edition mashup with a bit of D6 thrown in for some flair. I haven't playtested it yet, but it looks good 'on paper'. I'll probably be adding more house rules as we start to play. If so I'll update the site. I'll let you know how all that goes. In the meantime, feel free to use it for your Shadowgame. You need the 4th edition ruleset to make any sense out of it.


Back to what got me started


I've been gaming for over half of my life. I started a bit in high school, but it was never anything serious. I didn't really get into gaming until I moved back to Denver from Florida and I was living with my sister trying to get into college. I started playing a game called Shadowrun published then by FASA. It was the start of something wonderful. It is to this day, one of the games I'm most familiar with and it holds a special place in my geek lovin' heart.
Well I'm planning on taking a trip back to this one. I'm looking to start a new Shadowrun game with my new crew. They have very little to no experience with the game world and I'm actually anxious to introduce them to it. I'm using the new 4th edition rules, which I had, up until this point, been avoiding. Of course I'm putting my own unique spin on the rules. There are definitely some things done in the new edition that I'm not crazy about. We'll see how all that goes. I'm looking forward to this!