Showing posts with label microlite shadowrun. Show all posts
Showing posts with label microlite shadowrun. Show all posts

Friday, April 17, 2009

Bergamont kicks ass

Man I was so inspired by Emma's ass whupping session that I had to crank out a pic of her character. Nastiness personified.

First game

Just finished our first lunchtime session of Shadowrun and it was AWESOME! The Shadowrunlite rules ran wonderfully and every body really got their characters. Our own Emma Coats was even able to beat her dice curse and kick some major ass!
It started off as all good games do in a bar. As the players were taking some time to get in a little R&R at the local faux divebar, the Nosedive, a prominent local Fixer named Warlock decides to pay a visit. Warlock has a rep for being a solid Fixer with great connections who actually looks out for his runners. Chase, who's running the 'dive, tell Bergamont to make sure no one disturbs the Fixer. But before the Adept can make that happen, the bar is overrun by Gangers in leathers and fezes. The Braineaters, a tech fetish gang rushes the door and make a bee line for Warlock's table. Bergamont, Cole and Turk make short work of the gang and Chase manages to get things under control. Warlock, impressed thanks the group and leaves his card. Looks like they just might have a future in the Shadows.

Wednesday, April 15, 2009

The Runners

I've been fiddling with the Shadowrun system a lot lately. I think 4th ed is a step in the right direction, but personally I feel it needs to be pared down and some of the classic elements could be folded back in. While trolling a few gaming forums, I came across the Microlite d20 system which is basically D&D boiled down to it's essence. Well I loved it. I also came across a Storyteller version as well (Vampire the Masquerade, Mage, etc.) So I immediately thought, "Wait. I can do a Microlite version of Shadowrun!" Well I whipped it up and these characters reflect what I came up with. It's still in playtest right now, but I'm liking it a lot already. I let you know how it all goes.

For now, check out the crew!

Chase
Human Face

ATTRIBUTES
BOD 3
DEX 4
MND 3
CHA 5
WIL 3
REA 8
INI 7+1d6
ESS: 5
EDG 4 (human)

SKILLS
Communication 5
Combat 2
Perception 2
Vehicles 2
Subterfuge 1

Cyberware
Datajack
Cybereyes with Thermal vision, smartlink (+2 shooting) and image link

GEAR
Light Pistol (smartlinked)
50 regular rounds
Armor Jacket
Pocket Assistant
Yahmaha Rapier

SPECIAL
Connections

Chase is the defacto leader of the group. A former Corporate demo tech for Ares Macrotechnologies he was burned by a rival and is now forced to make his bread and butter in the Shadows.

Bergamont
Human Physical Adept

BOD 3 (4)
DEX 4
MND 3
WIL 3
CHA 2
MAG 3
REA: 7
INI: 7+ 2d6
ESS: 6
EDG: 4 (Human)

SKILLS
Athletics 3
Combat 3 (4)
Subterfuge 2
Perception 1
Vehicles 2

ADEPT ABILITIES
+1 Phy
+1 Combat
Increase Reflexes +1D6 initiative

GEAR
Telescoping baton
Machine Pistol (laser sight)
50 APDS rounds
Armor Vest 6/4

A former Feral, Bergamont was taken from the streets and trained to be a "pit dog". He showed much more potential and was trained to be a "guard dog". While on duty his "master" was kidnapped and Bergamont was unable to stop it. He now searches for the people responsible.

Turk
Troll Merc

ATTRIBUTES
BOD 7
DEX 4
MND 2
WILL 3
CHA 2
REA 7
INI 7 + 2D6
ESS 6
EDGE 2

SKILLS
Combat 4
Perception 2
Subterfuge 1
Vehicles 2
Athletics 3

CYBERWARE
Smartlink (+2 die shooting)
Wired 1 (+1D6 INI)

GEAR
Heavy Pistol (smartlinked)
50 regular rounds
Assault Rifle (smartlinked)
100 APDS round
Armor Vest 6/4

Stash
Light Machine Gun (smartlink, recoil comp 3)
100 explosive rounds
Full Body Armor (10/8)
2 frag grenades
2 flash bang grenades

Turk is the awakened Mickey Rourke. A burned out old soldier who has just about given up on the world. But something has changed recently in his life that leads him back into the Shadows for work.

Cole
Elf Shaman (dog totem)

ATTRIBUTES
BOD 2
DEX 3
MND 3
WIL 3
CHA 4
MAG 4
REA: 6
INI: 6 +1d6
ESS 6
EDG 2

SKILLS
Sorcery 5
Combat 1
Knowledge 2
Subterfuge 1
Perception 2
Communication 1

SPELLS
Manabolt
Invisibility
Heal
Armor
Inc. Reflexes

GEAR
Light Pistol (laser sight)
50 regular rounds
Armor Jacket
Combat Spell fetish

Dog approached Cole when he was very young and lead him onto the path of magic. Cole is very active politically in his neighborhood and is involved with several local programs. He secretly runs to fund many of these programs.

That's all of them for now. Depending on how the playtest goes I'll may be running Shadowrun lite from now on!